Posted on Sep 11, 2011

Summer recap

I’ve been quite low-profile all summer long. Long story short, I took a break from my pathfinding project, except my last post on pathfinding basics. I did take the time to experiment with some ideas & experiments I had. Continue Reading

Posted on Jun 30, 2011

Pathfinding concept, the basics

It’s been a while since I’ve post something here and this one might get pretty lengthly. As and old saying goes: if you can’t explain it, then you don’t master it. This post will serve as a starting point to others that might be on the same path I was a few months ago: trying to understand the basic concept of efficient pathfinding. Continue Reading

Posted on May 7, 2011

Pathfinding + Steering behaviors

If you’ve been following me on twitter, you know that I’ve made some progress with my navigation mesh + steering behavior. For the past month or so, I developed a pathfinding solution using a navigation mesh for Unity3D (previous posts herehere and here). Continue Reading

Posted on Apr 27, 2011

Steering behaviors resources

So where was I? I did a complete rewrote of my navigation mesh classes to take advantage of asynchronous loading. I’ve struggled to find good explanation of the steering behaviors to build a reasonably good path-follow-behavior. Continue Reading

Posted on Apr 7, 2011

Pathfinding 103

Last night, while testing different scenarios with my pathfinding, I found a case that was dead-wrong and would produce a robot-like movement for my AI. So I’m back to optimizing the path. Continue Reading

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