Posted on Apr 3, 2011

Pathfinding 102-ish

Following my last post on my debut with pathfinding (well yesterday’s post), I continued my reading to achieve a smoother path. Continue Reading

Posted on Apr 2, 2011

Pathfinding 101

Ever wanted to build a game where AI could move around in a not-so-dumb-manner? This is where Pathfinding come to play. It can be difficult to learn how to do it because every literature on the subject is no easy to understand. Continue Reading

Posted on Mar 20, 2011

The forgotten post

Looking back at my draft post, I noticed that I never published my “finished” 2D experiment with Unity3d. After my first experiment with Unity, I thought it was time to build a tile-map-maker, like Mario Bros, for my upcoming game. Continue Reading

Posted on Mar 15, 2011

Blender, David and Goliath

While reading my book, Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines, I’ve learned about the workflow between Blender and Unity3d. Been an amateur 3ds Max user, I never looked for an alternative because 3ds Max was a complete package, an enormous maze of features. Continue Reading

Posted on Feb 27, 2011

3D on the web, a new beginning

Adobe announced last year their last effort to bring low-level 3D API to the Flash Player, project named Molehill. Today is the day that every Flash developer can begin to play with Molehill through the Flash Player Incubator. Continue Reading

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