Posted on Apr 3, 2011

Pathfinding 102-ish

Following my last post on my debut with pathfinding (well yesterday’s post), I continued my reading to achieve a smoother path. Continue Reading

Posted on Apr 2, 2011

Pathfinding 101

Ever wanted to build a game where AI could move around in a not-so-dumb-manner? This is where Pathfinding come to play. It can be difficult to learn how to do it because every literature on the subject is no easy to understand. Continue Reading

Posted on Mar 15, 2011

Blender, David and Goliath

While reading my book, Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines, I’ve learned about the workflow between Blender and Unity3d. Been an amateur 3ds Max user, I never looked for an alternative because 3ds Max was a complete package, an enormous maze of features. Continue Reading

Posted on Feb 18, 2011

Up to speed

Jeez, its hard to put a few years of studying into a simple post… hate list as much of the next guy, but here it goes: Continue Reading

Posted on Feb 17, 2011

Everything has a beginning…

Je m’appelle Michael et ces mots seront les seuls en français sur ce blogue…

My name is Michael and these words will be the only ones in French on this blog… Continue Reading

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