Posted on May 7, 2011

Pathfinding + Steering behaviors

If you’ve been following me on twitter, you know that I’ve made some progress with my navigation mesh + steering behavior. For the past month or so, I developed a pathfinding solution using a navigation mesh for Unity3D (previous posts herehere and here). Continue Reading

Posted on Apr 27, 2011

Steering behaviors resources

So where was I? I did a complete rewrote of my navigation mesh classes to take advantage of asynchronous loading. I’ve struggled to find good explanation of the steering behaviors to build a reasonably good path-follow-behavior. Continue Reading

Posted on Apr 7, 2011

Pathfinding 103

Last night, while testing different scenarios with my pathfinding, I found a case that was dead-wrong and would produce a robot-like movement for my AI. So I’m back to optimizing the path. Continue Reading

Posted on Apr 3, 2011

Pathfinding 102-ish

Following my last post on my debut with pathfinding (well yesterday’s post), I continued my reading to achieve a smoother path. Continue Reading

Posted on Apr 2, 2011

Pathfinding 101

Ever wanted to build a game where AI could move around in a not-so-dumb-manner? This is where Pathfinding come to play. It can be difficult to learn how to do it because every literature on the subject is no easy to understand. Continue Reading

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