Posted on Mar 20, 2011

The forgotten post

Looking back at my draft post, I noticed that I never published my “finished” 2D experiment with Unity3d. After my first experiment with Unity, I thought it was time to build a tile-map-maker, like Mario Bros, for my upcoming game. Continue Reading

Posted on Mar 15, 2011

Blender, David and Goliath

While reading my book, Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines, I’ve learned about the workflow between Blender and Unity3d. Been an amateur 3ds Max user, I never looked for an alternative because 3ds Max was a complete package, an enormous maze of features. Continue Reading

Posted on Feb 27, 2011

3D on the web, a new beginning

Adobe announced last year their last effort to bring low-level 3D API to the Flash Player, project named Molehill. Today is the day that every Flash developer can begin to play with Molehill through the Flash Player Incubator. Continue Reading

Posted on Feb 22, 2011

Flash to Unity, part 3

At the end of January, I started looking for a Flash alternative that was able to “export” to multiple devices. Kongregate was running a contest for Unity Game, so I through it was a good time to dig into it. Continue Reading

Posted on Feb 20, 2011

Flash to Unity, part 2

In 2010 I’ve put aside my Flash project for a more ambitious one in partnership with the University of Québec in Abitibi-Témiscamingue and the Cirque du Soleil.  Continue Reading

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